
Hi Biomag, thanks for all your comments and kind word Overall a nice work, but I think if you keep these things in mind you will make a nice progress on the next project From the side there are a lot of issues with the legs and the arm and their bends. I agree with Brian, a close up of the sculpted and textured face would be good Gravity is pulling it down unless there is something hard enough to build up resistance - so in your case it should be quite straight and the bags weight should affect the clothing underneath. The bag should be affecting the black coat and its belt should not be wobbly. The way it is right now, he could not take the weapon out The holster on the chest should be reversed. Right now it looks too wide and floating. That bracer on the left leg should be affecting the folds (and not intersecting the geo ). This has 2 benefits - natural folds that make it more interesting and easier for the rigger to find the elbow. I actually have the feeling that your torso is too long.Īlso add a small bend at the elbow to get folds on its inside. The stretched out arm should have the fingers ending underneath the crotch. Right now they look too short in your final pose. Another thing it makes it easier to check if the arms have the right length. You see how wide your black coat has become looking out of place. Stick to 45° it gives you much more natural folds on the shoulders and doesn't stretch the clothing on the sides upwards. You are not doing yourself many favors by using a T-pose in Marvelous Designer. Marmoset breakdown : wireframe/ablde/NM/gloss

>Tri count is around 83K with accessories, and ± 70K without the guns (multimesh) with a 4K maps (+ 1x 2k for the ground)Īny comments/criticism are more than welcome ! You'll find below some captures, from the moodboard to sculpt and the breakdown of the 3d character (rendering directly from MToolbag viewport) My inspiration for this character comes from HUNT and BF:WW1 (press shot:>). So please find below my last attempt of realtime 3D 'realistic' character (from A to Z: sketch/scultpt/retopo/UV/texturing/Rigging and skinning). I'm here to learn, and would like to say that i really appeciate the forum/website which a pure gold mine for a loner 3D enhusiast like me! (my last post is about 2 years ago for XMD challenge). Before let me introduce myself, I'm a full time graphic designer in a packaging agency (box) and a selftaugh 2D_3D concept artist.
